Furthermore, Synot Interactive’s gamification tools and tournaments will continue to add depth to their gaming ecosystem. Esports generate significant public engagement with worldwide viewership in the hundreds of millions, often exceeding the viewership of traditional sports. Professional teams and leagues in the U.S. and throughout the world offer sponsorship and endorsement opportunities, as well as exclusive programming deals with traditional mainstream media and online streaming platforms.
Through the deal, Synot Interactive’s operator partners will gain access to new games on top of the existing 5,000 titles from more than 50 gaming providers from the Czech-based aggregation provider, as well as gamification tools and tournaments. Synot Interactive, already boasting a robust product lineup comprising over 50 game providers and an impressive selection of 5,000 games, is set to further diversify its offerings rocket crash game real money through this partnership. ESA is the trade association for the video game industry, advocating for the industry on topics ranging from esports to tax incentives to intellectual property and more. I sat down for a conversation with Aubrey Quinn, Senior Vice President at the Entertainment Software Association (ESA), to see if we could unlock the truth behind some of the industry’s most persistent stereotypes.
Strategies for Cultivating Player Engagement: Insights from Head of SOFTSWISS Sportsbook Alexander Kamenetskyi
Players also report having gained multiple skills while playing, including improved problem-solving and communication skills. Her insights and experience have helped the video game industry navigate complex social, political, and business challenges,” said Dan Hewitt, Chief Communications Officer, Gearbox Entertainment Company. The Entertainment Software Association’s member publishers are the intellectual property owners of some of the world’s most popular esports games. Video game publishers combine storytelling, design, graphics, music and sound to attract players and viewers from all over the world to watch elite esports athletes compete at the highest levels.
- The supplier’s extensive portfolio of content, including classic hits such as Book of Ra Deluxe, Sizzling Hot Deluxe and Lord of the Ocean, will be made available to Canadian players across the province.
- The games have demonstrated their ability to boost cross-selling and enhance player engagement, providing operators with a unique product offering.
- Parents say they play games with their children because it’s fun for the whole family (66 percent) and because games are a good opportunity for them to socialize with their children (56 percent).
- The esteemed moderator for this panel is Dr. Joerg Hofmann, Partner at MELCHERS LAW, a distinguished expert with a deep understanding of the iGaming regulatory landscape.
As a mother of three (ages 19, 17, 10) whose kids are all avid gamers, Quinn joined the ESA in November 2022. The EasySwipeTM portfolio has been developed to seamlessly integrate into sportsbooks to offer players the best quality casino games without disrupting the sports betting portfolio. With fast-resolving, quick-gratification games, the titles give sports bettors an alternative experience and introduces them to a new vertical of casino games with proven cross-selling capacity.
Video Games Remain America’s Favorite Pastime With More Than 212 Million Americans Playing Regularly
The European Gaming Congress is excited to introduce a panel discussion that provides an insightful look into the intersection of marketing, slot branding, gamification, and branded loyalty programs in the iGaming industry. This panel brings together industry experts to explore the transformative power of these strategies. Our goal — to protect and expand the frontiers of the video game industry in the US — operates at the center of all that we do. Our work on federal, state, and local matters is shaped by the issues that impact our members most. We partner with our members to set our priorities and lead the video game industry forward.
When I give my daughter screen time, I would always prefer her playing video games over watching YouTube clips or passively consuming TV shows. With video games, she is learning to make decisions, solve problems, and handle losing in a positive way. There is a growing body of research that shows the power of video games in teaching positive behaviors and cognitive skills. Perhaps most surprisingly, the report shows that just as many adults over the age of 45 are playing video games as kids under the age of 18. More than half of the players report that games have helped them through difficult times in their lives, as well as providing them with an outlet for daily challenges. While there are some variations across regions, this remains consistent across most of them.
ESA Gaming started aggregation deal with Synot Interactive
Synot Interactive has extensive practice as a top iGaming B2B, and this is thrilling to unite with them as we further expand our presence in authorized markets. “Illegal operators have stopped people withdrawing their winnings and have targeted advertising to underage Australians on social media platforms,” Mr Cantwell said. The supplier’s extensive portfolio of content, including classic hits such as Book of Ra Deluxe, Sizzling Hot Deluxe and Lord of the Ocean, will be made available to Canadian players across the province.
After a three-year hiatus, the European Gaming Congress is making a triumphant comeback to Warsaw, Poland, on October 30-31, 2023. This eagerly anticipated event promises to be the industry’s most significant gathering, bringing together compliance experts, regulators, and gaming industry professionals from across Europe and beyond. ESA Gaming, the innovative games provider, has partnered with Synot Interactive in a global distribution deal that will significantly expand the reach of the EasySwipe portfolio. But in brief, members that join the ESA are teaming up with the best advocate for the US video game industry.
“For nearly 30 years, ESA has been the video game industry’s strongest advocate and ally. Over the past 20 years, esports has grown from a small, underground hobby to a massive, billion-dollar ecosystem. This high-growth industry sector is revolutionizing how consumers watch, follow and engage in the video game ecosystem. Other findings collected in the report suggest that this is a benefit across multiple age groups, from children aged — who report that even a few minutes of playing a game reduces their stress levels — to adults aged 55+.
They also suggest that gaming can be a vector for learning new skills and cognitive performance. Gamers surveyed for the report say that games have helped their creativity, science, technology and culture awareness. The industry suffers from many pain points, from increased operating costs and dependence on inflexible platforms https://rocketracersgame.com/it/ to poor communication that leads to data loss. Many require more access to data, faster localization, higher configurability, and a more thought-through approach to features that wouldn’t clutter operations. The low diversity of odds and the lack of pertinent local sports content further add to these challenges.